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Pandasaurus Rides in with Bohnanza, Greylune, Saboteur, and More

Three AMIGO titles have been picked up by this U.S. publisher

Pandasaurus Rides in with Bohnanza, Greylune, Saboteur, and More
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German publisher AMIGO Spiel shut down its United States branch — AMIGO Games — at the end of 2025, with the company stating that surprise tariffs by the U.S., the lack of market predictability, and significant additional costs led to its decision.

At the time of that announcement in October 2025, some AMIGO titles had already been picked up for new editions by U.S. publishers, with Hasbro licensing Wolfgang Kramer's 6 nimmt! for release as Beat the Heat and CMYK adding Thorsten Gimmler's No Thanks! to its Magenta game line...but several other AMIGO titles were without a home.

But on May 27, 2026, Pandasaurus Games co-owner Nathan McNair posted covers of three titles his company has licensed from AMIGO, all of which are due out in Oct./Nov. 2026:

Front covers of the Pandasaurus editions of Bohnanza, Saboteur, and 6 nimmt! Baron Oxx

Note that the Pandasaurus edition of Bohnanza is for 3-5 players, as with the original AMIGO release, whereas the Bohnanza editions from previous U.S. licensee Rio Grande Games were for 2-7 players as they incorporated some elements from an expansion set released in Germany and elsewhere.

McNair has also revealed three other titles coming from Pandasaurus, with these games due out in Q4 2026:

Front covers of Greylune, Red Notice, and Bella Vista from the original French publishers
Inside the Bella Vista box (image: Pandasaurus Games)

Other titles coming from Pandasaurus Games in 2026 include Marco Canetta and Stefania Niccolini's Kingdom Crossing on August 7; a new edition of Gulo Gulo — a release first teased at GAMA Expo 2025 — on August 21 from designers Wolfgang Kramer, Hans Raggan, Jürgen P. Grunau, and Daryl Andrews; and Alex Cutler's Sandcastles on August 28.

In Kingdom Crossing, 1-4 players must manage moving through a network of bridges to collect resources, gain strength with guilds, and complete objectives dictated by the Queen. You can learn about the game's background in this designer diary.

In Gulo Gulo, which is for 2-6 players aged 5 and up, you're trying to pluck eggs out of a bowl without tripping an alarm or dropping anything so that you can reach the end of the path first.

Sandcastles is a take-and-make, card-drafting game along the lines of other such designs, with each player building a 5x5 grid and scoring for various elements in their castle: windows per row, adjacent starfish of the same color, and so on.

What seems novel in the design is the drafting element, with the active player revealing one card from a stack, then either keeping it or passing it left, with that player keeping it or passing it left, etc. Each player receives one card each round, so unless you're last in the rotation, you have the choice of settling for what's in front of you or hoping for something better to come along.

Front covers of Kingdom Crossing, Gulo Gulo, and Sandcastles

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