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After Dinner, Reach for Ice Cream, Fruit Cocktail, and Moonshine

Sample three quick games inspired by ice cream, fruit, and moonshine: Melted, Fruit Cocktail, and Moonshine.

Cartoon ice cream cone melting into a puddle on the cover of Melted: A Messy Ice Cream Game.
Part of the front cover of Melted: A Messy Ice Cream Game, with art by Kathryn Balistreri
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Let's sample a trio of after-dinner treats that might inspire you to clear away the dishes more quickly than normal:

Melted

Designer Ami Baio of Pink Tiger Games debuted in 2018 with You Think You Know Me and has crowdfunded other party game projects since then, but in July 2026 she released her first straight-to-retail game — Melted: A Messy Ice Cream Game — which also happens to be her first non-party game design. Says Baio, "Melted is my first game that isn't conversational — just a quick, fun, easy card game with a little sweet sabotage to play with anyone anywhere."

Promotional flyer for Melted showing four ice cream cones assembled from colorful top, middle, and bottom cards.
Promotional flyer for Melted

Melted is a traditional card-shedding game for up to seven players: If you can play a card on your turn, do so. Otherwise, draw a card, then play if you can.

You can think of players all working in the same ice cream shop and trying to satisfy a fussy customer who keeps changing their mind. You can add a matching flavor card to the existing cone, play a double-scoop card that allows two flavors to be played as long as it's visible, drop a cherry on top, use a napkin to discard the mess of the current cone and start a new one, and more.

To win, be the first to serve all of your cards or have the fewest cards in hand when the deck runs dry.

Fruit Cocktail

Designer Bruno Faidutti puts a different dessert in players' hands in Fruit Cocktail, a card game for 2-4 players released in late 2025 from Ghost Dog, a formerly independent publisher that Don't Panic Games purchased in mid-2025.

Fruit Cocktail box cover beside the game setup, with fruit tokens placed above rows of cards.
Front cover of Fruit Cocktail, along with an example of how to set up the game; artwork by Maxime Morin

Gameplay is quick: Each turn, a player takes one of the cards underneath a fruit. When two cards have been claimed, the remaining card becomes the value for that fruit! Will blueberries be worth 5 points each, or less than zero? Time will tell...

Three of the fruits start face down, and players each get to peek at one of them, so the game contains a smidge of hidden information, which allows for a bit of bluffing and deduction — a tiny bit, given how short the game is. Perhaps you'll want multiple servings to improve your chances for a sweet ending.

Moonshine

Should you prefer treats in a liquid form, you might instead turn to Moonshine, a 2-5 player design from Thomas Dupont that French publisher BLAM! released in October 2025 and that U.S. publisher 25th Century Games is importing as part of a crowdfunding campaign.

Each player starts with a speakeasy and two clients — anthropomorphic clients, mind you, so I guess you're not actually dealing in illegal hooch. Not sure what the laws are for animal drunkenness in the 1920s.

Moonshine box cover beside a gameplay setup with speakeasy and client cards, moon tokens, and five dice.
The front cover of Moonshine, along with a gameplay examp

On a turn, the active player rolls the three white dice, then uses any re-rolls if they wish. All players then use the results to either validate a client card (assuming you can spend what's listed in the upper right corner); draw client cards, then optionally replace one of your current clients; or add a moon token to a card to possibly activate its special power.

How do moons do this? Your speakeasy and your clients have one or more moons in the upper corners, and if all moons in a column have tokens on them, you activate the depicted special power. The left column of your speakeasy, for example, gives you a resource icon of your choice, while the right column allows you to use the blue die, with this die being rolled only if the active player has this symbol activated. (The same is true for the orange die, and these special dice feature moons and joker resources.)

Once you validate a client, you tuck that card under your speakeasy, gaining the power in its lower-right corner. The powers from validated clients and full moons affect the number of re-rolls you have, cards you draw, current clients you have, and resources you add to the dice rolled — and since client validation requires you to spend one or more moons, you'll gain and lose powers over the course of play, akin to an inebriated frog swaying back and forth while deciding whether to squat back on its stool or start fighting some mouthy owl.

The game ends the round that someone hits 12 points, although experienced players can opt for a variant with a client draft, more powerful speakeasies, and a higher point threshold.

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RELATED READING: Still hungry? See my earlier look at Sushi Go Party!: Chef’s Special, or keep the drinks flowing with Beer Mug Dice and other new party games.

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