In October 2025, I previewed many future game releases from French publisher IELLO, but I could only tease a few others...until now after those titles were revealed at the 2026 Spielwarenmesse toy and game fair.
To start, some guessed correctly that the final image in that earlier post suggested a new King of Tokyo: Duel item, but instead of just an expansion, King of Tokyo: Duel – Tokyo Bay is a standalone, two-player game from Richard Garfield that can be mixed with the original.

As with the earlier game, King of Tokyo: Duel – Tokyo Bay centers around a tug of war between two monsters who are eager to demonstrate their destructive capacities. On a turn, you roll six dice up to three times, re-rolling as you wish, then use the results to smash your opponent, add wreckage tiles to the troughs in the bay to "pull" a building toward your side of the game board, gain energy to purchase power cards, recover health points, and use a monster's special ability. (For a complete overview of the original game, head to my August 2024 write-up.)
In the original game, one way to win was by moving one building to your side of the game board or moving both buildings close enough. In Tokyo Bay, the buildings "float" in the middle of the bay, and as you pull a building toward you, you reveal a wreckage tile, add that to the trough, and move the building onto it; these wreckage tiles have icons that give bonuses when a building moves onto them. If a building is at your edge of the board and you'd pull it toward you again, you collect a wreckage tile as a trophy, winning the game if you have three of them.
You can win Tokyo Bay two others ways as well. First, by knocking your opponent's health to 0 hearts, as in the original game. Second, by fulfilling the instant-win conditions on a power card, with multiple such cards existing in this game.

The six monsters in Tokyo Bay are new, and you can use any two Duel monsters with any assortment of power cards on either of the two game boards. Kraken lets you give a token of your choice to you or your opponent, either allowing you to re-roll dice with a certain face or preventing them from doing so. Iron Back can be charged for massive attacks or energy gains, and H.A.D.E.S. moves a token on a small game board (seen in the second image), giving effects in a rotating cycle.
King of Tokyo: Duel – Tokyo Bay is due out in October 2026 — and that game will be preceded by King of Tokyo: Godzilla, which IELLO has teased in this video.
King of Tokyo: Godzilla will debut at Gen Con 2026, with a retail release in August 2026. The monsters all come from the Godzilla films, and each includes a set of evolution cards. The artwork on the cover, monsters, power cards, and game board looks like a 1960s comic style, and Japanese and English text will be present throughout. The dice, energy tokens, and monster stands included in the game are wood, with the only plastic included being (I think) the studs that connect the monster tile with its health and point dials.

The other titles IELLO revealed are Fragments: Solara and Fragments: Fungatai, a new game line by Yohan Servais, who has previously designed Unlock! challenges and IELLO's Guilty game line. The easiest way to understand Fragments is to look at elements in the tutorial challenge.

Fragments is akin to an escape room-style, point-and-click adventure, except instead of clicking, you'll "unlock" puzzle pieces from cardboard sleeves as you make your way through the story. The tutorial includes background material, then instructs you to "open" an indicated piece.

You'll place the piece on the table, and it might have icons that indicate how to use it, or the story might tell you to try doing something, then you might open another piece, and these perhaps jigsaw together in a certain way, which will create other instructions, and so forth. You'll bounce back and forth from adventure book to pieces to make your through the story.


Fragments: Solara is a self-contained adventure that plays in (if I recall correctly) 90-120 minutes, whereas Fragments: Fungatai is a four-adventure campaign that will collectively take about six hours to finish. Fragments: Fungatai will debut at SPIEL Essen 26, with Solara appearing prior to that.

The image doesn't look like much, but Shlak is a game to experience rather than see in a stationary format. IELLO describes this design by Roberto Fraga and Yohan Goh as "crokinole meets tic-tac-toe".
In Shlak, the name of which is non-final, players or teams take turns flicking one of their cubes toward those already in play, and since the cubes have magnets inside, they will react in odd ways as they come close together. Your goal is to connect four of your cubes in some manner. Do that, and you win the round; win three times, and you've won the game.

HiiFuu is a trick-taking game from Yozaemon Matumoto for 4-6 players. At the start of each round, you discard some of the cards dealt to you, then you play a classic trick-taking game with no trump in which you must follow suit, if possible. The twist is that you must win exactly two tricks to score — and the longer you wait to win your two tricks, the more points you earn! But the longer you wait, the more you risk never being able to take the lead. Naturally, the number of tricks in a round will force at least one person to go scoreless.

Unlike the earlier titles Break the Code and Break the Cube, Break the Word is by designers Wilfried and Marie Fort. You attempt to guess a mystery word by overlaying clue cards on the character grid in order to receive information, maybe a couple of letters from the word, maybe the number of times a certain letter appears in the word, and maybe the exact position of one letter within the word.
The fewer clues you need, the more you'll score...assuming you break the word, of course.

I'll confess to knowing nothing about Elles. I took photos in the IELLO booth when a representative was busy with someone else, then we talked about new releases, skipping this one in the process. Sorry!

To end where we began, we'll look at the final production of another Richard Garfield design: Bunny Kingdom Town, which is a two-player version of his 2017 game Bunny Kingdom that has you competing for good building spaces in town so that you can create valuable districts and collect golden carrots.
Bunny Kingdom Town is due out in May 2026.

Here's one of the art displays in the stairwell of the hostel where I stayed in Nürnberg, Germany during Spielwarenmesse 2026.