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Crowdfunding Round-up: Triskel, Tattoo Stories, The Adventure Store, and More

Designs from Radical 8 Games, allplay, Inside Up Games, and 25th Century Games

Crowdfunding Round-up: Triskel, Tattoo Stories, The Adventure Store, and More
A detail of the front cover of Triskel; art by Alisha Grioux
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Here's another sampling of games being crowdfunded that you can consider now or put on a list to check out later once they reach stores should you be one of those "never crowdfunding" types.

The Adventure Store

In late August 2026, I previewed Mathias Cramer's Strange Creatures, which blends trick-taking and deck-building, and here's another game mixing these two mechanisms: Taylor Reiner's The Adventure Store, which Inside Up Games crowdfunded in September 2026.

The front cover of The Adventure Store shows a shopkeeper in a store with many oddities
Art by Angel Revuelta

The Adventure Store lasts eight rounds, called "trials", and you score points each trial based on how many tricks you take. You each start with the same deck, but you use only a portion of it in each trial, so you won't have the same cards in hand as other players — and once you finish a trial and score, you enter a shopkeeping phase in which you buy new cards for use in later trials, with each trick you win during a trial giving you $5 to spend.

As with other trick-taking games, the details are in the wrinkles of gameplay. Each player starts with three augment cards in their deck that add 1 to a suited card when played with it — and if you play the same value as the previous player, you can play again as long as the "bonus" card is in the same suit as what you first played.

Playing extra cards can help you win tricks, of course, but the game also gives a 2 point initiative bonus to whoever empties their hand first. On top of this, this player buys first at the store, can place purchased cards on top of their deck instead of in their discard pile, and starts the next trial.

You want to win tricks in order to have money to spend, but if you "shoot the moon" by winning no tricks while lasting to the final trick — that is, you don't empty your hand before another player — you win first place in the trial instead of whoever took the most tricks.

Junk Wax, Tattoo Stories, and Mr Oswald's Puzzle Society

U.S. publisher 25th Century Games wrapped a crowdfunding campaign for Tigris & Euphrates, Lobby Snacks, Payback Club, and English-language editions of seven(!) imported designs on 31 July 2026, and it's already teasing its next Kickstarter project, which will feature two original titles, a new edition of an older title, and six(!) imported designs yet to be announced. I often describe the modern game market as "hungry" due to its seemingly insatiable desire for new games, and Chad Elkins at 25CG is doing his best to keep that market's plate overflowing.

Front covers of Mr Oswald's Puzzle Society, Junk Wax, and Tattoo Stories
Art by Jacqui Davis, Robin Banks, and Matt Paquette & Co.

Here are short takes on the three 25CG titles revealed to date:

Through the Mountains, Triskel, and 5 of a Kind

Another U.S. publisher that blitzes crowdfunding campaigns is allplay, which has a project running through 12 November 2026 that features, like 25CG's project, two original titles and a new edition of an older title:

Art by Damien Mammoliti, Snow Conrad, and Alisha Grioux
A gameplay example of Triskel shows part of the 9x9 game board, with tiles showing letters A-H, numbers 1-9, or one of nine symbols.
Mock-up of the Triskel components

Latitude

Andrew Juell's Latitude from Radical 8 Games — which is crowdfunding through mid-November 2026 for release in Q4 2027 — is another design in which players take turns placing tiles on a shared game board, but in this game, your goal is to anticipate the final size of an area once it's complete.

Front cover of Latitude, and a gameplay example showing three types of land tiles, with numbered tokens on top of these tiles.
Art by Rusembell

In more detail, on a turn you place one of three types of landscape tiles — mountain, grass, or water — on the game board, then place a token from 1-5 on that tile. If a terrain consists of more than one adjacent tile, the tiles can't have the same number on them, and you can't place a tile that would create a terrain of more than five connected tiles. Once a terrain is complete, that is, it has five tiles or is surrounded and can't grow further, flip all number tiles that don't match the size of the terrain face down.

When no one can play because the board is full or their only number tiles would match those already in a terrain, the game ends, and players sum their face-up numbers on the game board.

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