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Artist Diary: Fantastique

Travel the world without leaving the table thanks to artist Miriam Rowe

Artist Diary: Fantastique
Sample cards from Fantastique

Before Fantastique — a card game from Brett J. Gilbert, Trevor Benjamin, and AMIGO that released in select German retailers on June 1, 2026 — even had its name, we knew we wanted the cards to be a burst of color and texture, like peeking through a doorway into a new corner of the world.

As an artist who usually creates patterned fabrics and wallpapers, it was a really exciting challenge, creating illustrations for cards that would be put out on the table into different combinations or collections.

Before I drew any concept sketches, I wanted to create a unique color identity for each region; they all needed to look good together on a table, all mixed up during game play, while also making sure each card’s color palette helped immerse the player in its unique scene.

Eight color palettes are presented, each with a main color, two secondary colors, and five tertiary colors

To create these color palettes, I used my own travel photos from around the world:

"Silk Road": Architecture (Tbilisi, Georgia 2018)

On the left, a man stands in front of a multi-storied building tiles in various shades of blue, with orange and yellow highlights
Card #6, with fancy scrollwork along the sides and bottom in blue ink on a cream background

"Amazonia": Street Art (Sao Paulo, Brazil 2012)

Color palette that features purple as its main color, with pink and light green being secondary; the street art shows a man in funky colors with his hands clasped behind his head
Card #5, with colorful birds surrounded by leaves in front of a purple background filled with various plants

"Jade Rim": Historical ink paintings (National Museum in Taipei, Taiwan 2019)

A scroll is unrolled vertically, with the material bearing an ink-based depiction of a forest
Card #3, with the bottom and sides decorated with grayish-green nature elements on a darker green, with cherry blossoms in front of hills in the center of the card

While the color palettes did experience a few changes from the original plans, this initial color plan helped organize the artwork and the game experience, right from the beginning.

After colors, my next focus was on textures and materials: I wanted the artistic processes I used and the materials for the card frames to help immerse the player in the "world" of each card. Some of the regions had clear correlations for me; others gave me a good excuse to get into research mode and look into historical artforms and natural materials from these regions. I took a lot of notes and kept a running list on my phone:

Text: • Silk Road - architecture, ceramic, marble stone frame • Savannah - fabric textures, woven, carved wood frame • Jade Rim - chinoiserie style painting, jade frame carved bouquet with vase • Golden Halls - stained glass and palette good, make joined window more interesting. Frame element interest... carved stone? • Brazil - jungle, feather border • Sierra - lace, embroidery. Gold carved vine frame? Needs stronger story or imagery • Spice Islands - geometric beadwork, metal granulated frame also geometric. Or light carved wood or woven rattan. • Oceania - coral frame, fish, scatter

Then I started a scavenger hunt, searching for these textures and materials in my daily life and stopping to photograph them whenever I found something that might be useful.

This interesting woodgrain texture was from an elevator in Barcelona — and while I originally planned to use it for the carved frame on the Savannah card (#4), it actually ended up as a swirled enamel effect for the Sierra card (#8).

On the left, a swirling woodgrain; on the right, a close-up of card art, with this woodgrain pattern used in the dark red frame to give it texture

A clean and relatively unscratched corner of my refrigerator became the metal texture for the Medal scoring cards:

On the left, a silver-ish refrigerator with metallic highlights; on the right, a scoring token worth 10 points exhibiting these same highlights

My photo scavenger hunt continued for months, and in the meantime, we started on the design drafts. Developer Alessandro Montingelli and his team at AMIGO brought so many interesting ideas to each card design, while giving me valuable feedback about how these designs might be understood across a wide range of player ages, locations, and experiences.

There were also a lot of practical "gameplay" elements to consider in the design process: the size of numbers, the repeating elements of frames, and how those frames would look when matched...but also how they would look when mis-matched! After many months of drafts, we finalized this collection of eight unique card designs with frames.

While creating the drafts and final versions of the cards, I experimented with lots of different materials and artistic processes:

Getting messy with acrylic paints and pens for Card 1, Oceania

On the left, graffiti-style pen marks in different shades of blue; on the right, those same pen marks on a painted blue background
A detail of card #1, Oceania, with clownfish and sea turtles swimming through coral in the ocean

Painting and embroidery for Card 4, Savannah Rise:

On the left, painted fabric stretched in a cloth frame; on the right, different styles of stitching on painted backgrounds
A detail of card #4, which shows the embroidery style used in the artwork

Ceramic tile decorations for Card 6, Silk Road:

On the left, a hand holds a marker, and on the right, the marker drawing is complete, showing cream flowers against blue leaves, with a raised dotted pattern in the surrounding areas
A detail of card #6, with the markered image described above surrounded by a cream border

I wanted to make sure I worked with real materials and researched traditional artistic processes when creating each illustration for Fantastique; I even took a class on Chinese ink painting to help me understand the techniques for the painting style I wanted to use in the Jade Rim scene.

On the left, Miriam does an ink painting with pink flowers on black limbs; in the middle and on the right, two views of the painting, with the right one being extremely close up
A detail on card #3, with the ink painting incorporated into the overall illustration, which shows rolling green hills with a few small huts

These card designs began with my personal travel photos, sketchbooks, and artwork. I've always enjoyed sharing my passion for world travel, and creating finished scenes inspired by those experiences, then bringing them to life for others to enjoy through Fantastique, has been a truly unique opportunity.

On the left, a picture taken in Myanmar, with Miriam visible in a car's side mirror in front of an elaborate structure; on the right, ink drawings in a sketchbook in Sri Lanka
Photos from Myanmar and Sri Lanka

I learned so much from Alessandro and the team at AMIGO; their product vision, enthusiasm, and technical expertise converged with my artistic background and explorations from around the globe to create a game experience that we are truly proud of.

Clockwise, photos from Australia, Monterey Bay Aquarium, Hong Kong, and Tokyo

Since finishing the artwork for Fantastique, I've been buzzing with new project energy: I'm currently designing a fan-themed coloring book that features patterns from around the world, which will be published later in 2026.

A black-and-white illustration of a fan has been colored with markers, which are included in this image

I've also been revisiting more of my travel sketchbooks and photos, creating new collections for fabrics, stationery, and home decor.

I would love to hear what you thought about the game: Do you have a favorite card design, or a special connection to one of the regions we used in the game? Any parts of the world that you would like to see me illustrate next?

Learn more: https://www.wanderingmoda.com/about
New artwork + behind the scenes: https://www.instagram.com/wanderingmoda/
Email: miriam@wanderingmoda.com

Front cover of the card game Fantastique
Miriam Rowe

Miriam Rowe

🪭 Illustrator for Fantastique, a card game from Amigo releasing in 2026 🎨 Pattern designer for games, fabric, wallpaper, and home decor 🍻 Find me at Amigo's booth during Spiel Essen!

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