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Discover Lost Treasures for Kingdomino

Blue Orange Games presents its European game line-up for 2026

A display holding multiple packs of Kingdomino: The Lost Treasures
Non-final artwork and packaging for Kingdomino: The Lost Treasures
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In November 2025, I presented an overview of what the European branch of Blue Orange Games plans to release in 2026, so in this round-up from Spielwarenmesse 2026 I'll hit one of those titles to show off its final production, then get into newer games.

Got Five box cover, with five colors of tiles on the table along with other game components
Note that the player on the left has an illegal set-up

In Yoann Levet's Got Five!, you take one tile of each color, then a neighboring player arranges those tiles in order from low to high. On a turn, you reveal a tile from the face-down pool, then another player places it in the proper place in your row, giving all players a bit of information — the number on the revealed tile — and you a bit more, namely which colored tiles are higher or lower than the revealed tile.

Whenever you think you're ready to guess your five tiles, let others know you "got five!", then see whether you're correct.

On the Trail is a two-player-only racing card game from Paul-Henri Argiot and Bruno Cathala.

Blue Orange's Matthieu Lanvin told me the game originated from the company's interest in publishing an easy-to-play game that race organizers would be interested in giving to racers as a participation bonus. I know that Cathala has previously designed games as gifts for those attending ski resorts, and it's neat to see games being created for new audiences that might not otherwise run across them.

Four punch-out boards
Non-final graphics

Speaking of Cathala, at SPIEL Essen 26 Blue Orange Games will release Kingdomino: The Lost Treasures, with this being a mini-expansion to celebrate the tenth anniversary of Cathala's Spiel-des-Jahres-winning game Kingdomino.

To use this expansion, place all the chips treasure chest side up. After placing a domino, if you have created a 2x2 area of four different landscapes, you find a treasure! Either take a face-up token and place it on the intersection of these landscapes, or turn over two face-down tokens and place one, leaving the other one face up. Each treasure other than the joker features a total of three crowns, and crowns added to an area will be scored as normal at game's end; however, the purple treasure has a skull that knocks that area's score to zero.

Tokens come in five colors, and if you collect all five colors, you win the game instantly!

A game box has a lot of shoelace ends sticking through holes in a piece of card that covers the box opening
Non-final graphics and production

Everyone needs new cat games, yes? Elisabeth and Christoph Reiser have put their spin on the topic with Lucky Kitty, a game for 2-4 players aged 5 and up. On a turn, you flip a card to reveal the color of string you must pull from the basket. Choose a string, then slooooowly pull it out, stopping if a knot is revealed; if you manage to pull the string free without revealing a knot — and the number of knots varies on the various strings — you keep it, ideally ending up more strung out than any other player.

A cardboard dice tower stands in the middle of a cardboard X, with three shields, cards, and tokens nearby
Non-final graphics and production

Antonin Boccara and Romaric Galonnier's Wombat Tower, due out in mid-2026, is a co-operative tower defense game with a cardboard dice tower at its center. On a turn, you'll rotate the tower to aim it at the figures you want to hit, then roll the die, possibly taking out an attacker or two, or moving attackers around the building, or drawing special cards, or making attackers advance. If they reach the tower, you lose a shield, and three lost shields brings failure.

To put the game away, you fold up the sides, place the small cardboard box on top to hold them in place, then slide the cover over everything. Neat product design!

Cards are laid out in the shape of an X, with paths running across the cards in various directions
Non-final graphics and packaging

A_Way is a card game from Benjamin Niess, Louis Fièvre, Clément Bongibault, and Hugo Socié in which 2-4 players race to land their spaceship on their homeworld first. On a turn, you move your ship, play one or more cards, or discard up to three cards, then you optionally move your ship before filling your hand to five cards.

Seems quite open in how you build — and notice the card atop the deck that shows a path vanishing into a wormhole. The deck contains many special cards, which is why you might want to discard to dig for the right solutions.

Blue Orange Games will also release a few titles from Dolphin Hat Games to the European market: I Know...You Don't (in which you play cards to get clues to break the rule keeper's code) Jelly Fish Toast & Jam (a take-that card game of stealing to collect sets), and Bing! Bang! Boom! (a musical chairs-type of card game).

Convention booths filled with balloons

Here's the tiniest of peeks inside Spielwarenmesse's Hall 9, which is the balloon and party supply hall. I felt nauseated instantly from the dense latex smell, so I took this shot through one of the hall doorways, then scooted outside to snort cold German air.

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