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Forbidden Legacy to Debut at Gen Con 2026

Matt Leacock and Rob Daviau join forces once again

Part of the cover of Forbidden Legacy
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Following the debut of Forbidden Island in 2010, designer Matt Leacock has taken travelers to the desert, sky, and jungle — and in 2026 he's joining forces with frequent design partner Rob Daviau (Pandemic Legacy, Ziggurat, and Ticket to Ride Legacy: Legends of the West) to take travelers somewhere new.

The front cover of Forbidden Legacy, which shows a floating island emerging from a portal

U.S. publisher Gamewright will debut Forbidden Legacy at Gen Con 2026, with a retail release in Q4 2026, and the game will retail for US$50. One of the elements connecting the Forbidden titles is that how you escape from one title leads into your dire situation in the next. In Forbidden Island, for example, you assemble elements to construct an airship, then it crashes in the desert to set off the challenge of Forbidden Desert. All of the games are playable independently, but the thread is there for those who want to follow along.

In this case, Forbidden Jungle ended with you escaping through a portal to an unknown location — and here you are on the cover of Forbidden Legacy, popping out somewhere unknown.

The back cover of Forbidden Legacy shows 25 titles in a 5x5 grid, next to six sealed boxes and a large book labeled "Chronicle"
A production mock-up that's nearly final aside from the missing QR code

Forbidden Legacy consists of a seven-stage campaign, with each stage being replayable on its own and with the resolution of a stage introducing new elements as you move on to the next, thanks both to six episode boxes that are initially sealed in the box and a large Chronicle box that you will open and tear apart.

A game tray inside a box holds several closed boxes, with many game components in a well and game tiles and cards standing vertically on the box edge
A production mock-up at Toy Fair 2026
The thin Forbidden Legacy rulebook is next to the Forbidden Legacy picture book with tear-out pages and items

The pages of the Chronicle are quite thick, akin to children's board books, and that's because in some cases, you'll rip pages out of the book so that players can get their hands on info they'll need to know, such as actions available on a game turn.

Two pages of the Chronicle, one showing a comic story and the other consisting of four "action choice" charts that are handed out to players

And here's one final spoiler near the end of episode 1. Expect much more along these lines...and along other lines...as you progress through the seven episodes.

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