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Unplugged Arcade Shoots for Home

An overview of the dexterity dice game Baseball Shuffle

A pentagonal wooden playing area about three feet in diameter has a baseball field inside of it, with dice representing players on both teams.
A handmade version of the dexterity game Baseball Shuffle

Some day I will perhaps stop being surprised by how much support some crowdfunding projects receive, but today is not that day.

Why? Dire Wolf's Kickstarter for a new Clank! expansion (The Forgotten Vault) and a tenth anniversary "Cube of Holding" closed on 1 October 2027 with more than US$2.4 million in backing, which includes 2,884 backers at the US$435 level for the "Dragon's Hoard" lot consisting of the new Master Thief edition base game, five expansions, two promo packs, 600 card sleeves, a neoprene map pack, an acrylic token upgrade kit, and the aforementioned Cube of Holding.

Promotional image for the Clank! Kickstarter campaign

Amazingly, that's not even everything you could purchase. For an additional US$135, you could add on a set of metal cubes, a separate set of metal cubes, metal coins, a Kickstarter promo pack, and a Steam key in order to play the game digitally...which might be easier to handle than messing around with a cubic foot of physical components.

In total, the campaign had 8,726 backers, which averages out to US$276 per backer. I'm not saying Clank! is a bad game or folks shouldn't be spending their money as they like; it's more like I'm looking at these numbers and thinking: "In this economy?"

In addition to the logo, the image features two plastic miniature armies facing off, with a large fortress in the background.
Promotional image for The Lord of the Rings: The King's Gambit

Similarly, Restoration Games launched a Kickstarter campaign on 29 September 2026 for The Lord of the Rings: The King's Gambit, a co-production with Space Cowboys, and within two days that project has received more than US$1.4 million in backing, with the average amount spent per backer being US$336. [Disclosure: Restoration Games has advertised on Board Game Beat.]

Of course it doesn't hurt that the least expensive pledge is for the US$199 "Limited Edition" version of the game, aside from the US$5 "pledge manage access" level that has more than four hundred backers. If we set those backers aside, the average backer is spending US$373, which makes sense given that 40% of the backers have opted for the US$449 "Mithril Edition with playmat" option. Again, in this economy?

I've even been surprised by Monolith's Kickstarter campaign for its two Conan gaming lines, one of which is board games and one of which is RPGs. As with Clank!, Frédéric Henry's Conan board game is celebrating its tenth anniversary, and 93 backers have chosen the "board game all-in pledge" that runs for €699.

All this said, I do recognize that (1) the world of gaming is always larger than we think it is, with millions of people quietly playing games and never making a big deal about it online like some of us do and (2) a decent percentage of these people have loads of money on hand for hobbies. In mid-2025, for example, 251 people backed the US$2,200 collector's edition of Ghost Galaxy's The Lord of the Rings: The Confrontation crowdfunding campaign.

Why am I bringing this up? To highlight that the money is (probably) out there if you're a creator who has a special project they'd like to bring to market...at least on a small scale.

A related story: In December 2025, my wife happened to run across someone on LinkedIn who had recently created a huge tabletop game and who had also recently moved to within a fifteen-minute drive of my house. I got in contact with Dan Winger, who had worked at LEGO for eighteen years, seven of those as a master designer. He had recently launched Unplugged Arcade, a company that would sell handcrafted tabletop games, and we met at a coffee shop to talk about his game Baseball Shuffle.

The image is the same as at the top of the page, but now you can see the person playing this game, who has just launched a die from home plate into the outfield.
Dan Winger, mid-shot in Baseball Shuffle

If you're familiar with Tumblin' Dice, a dexterity game from 2004, you'll see that Baseball Shuffle shares the same basic structure: You have a playing area comprised of multiple levels, and you flick dice from the highest level onto lower ones.

Beyond that, the games differ completely, with Winger simulating a baseball game via dice play, with teams alternating between batting and fielding each half inning. After nine innings, whichever team has scored more runs wins.

Fielding is straightforward: Place eight dice on the black spots indicating the starting fielding positions, then wait to see what the batter does.

When batting, you place a die on home plate, then flick it:

I've played Baseball Shuffle a couple of times, once one-on-one and a second time in teams of two, and the game does what it's trying to do. In general, you want to finesse your flicks to land on the green levels since you have a decent chance of advancing on base — but unlike in baseball, you can shoot your die directly into a fielder to knock them into the gutter (the lowest playing area), taking that fielder out of the inning and giving your opponent one fewer defender.

As with Tumblin' Dice, you feel like you can start with a certain die face on top of your batter and ease that die into a scoring area without having it flip over, but that almost never happens...at least not at my level of play.

The man from the previous photo is now standing next to the back of an open SUV, holding one corner of the baseball game board while the rest is balanced on the edge of the trunk.
Doesn't everyone carry a baseball field in their trunk?

Dan was making these boards in his garage and figuring they'd retail for US$1,500 — which seemed like a completely fair price given the work involved, while also being an outrageous price for a single game...yet look again at The Lord of the Rings: The Confrontation above: 251 backers for a US$2,200 item. Hmm...

I encouraged Dan to look into Kickstarter's "Make 100" program as he would not have to commit to making more than one hundred copies of the game, while giving it exposure on a national market, but he first wanted to see whether he could (1) find partners who could help produce the games and (2) market Baseball Shuffle to pubs, which seemed like an ideal outlet. After all, plenty of bars feature games like darts and billiards, so if Baseball Shuffle would encourage guests to stay longer and drink more, maybe it would be a good investment for those businesses.

(In case you hadn't noticed, the gutter features six highlighted "drink zones" where you can place glasses, as we did with our coffee drinks. The glasses and cups become bumpers in the gutter, perhaps enticing you to shoot more directly for home runs given that less of the "out" area is exposed. Surely you'll land on a gold coin now, right??)

I saw little of Dan over the next six months, with me launching this site and devoting a vast number of hours to it and with him marketing Baseball Shuffle like crazy through placements in pubs and other businesses; featured events at sporting events, such as Durham Bulls baseball games; tables at a beer-related event in downtown Raleigh; and promotion via YouTube, Instagram and Tik Tok, with one video catching more than 900,000 views.

But just the other day, he sent me a link to a Kickstarter page, with him saying, "I should have taken your advice on this months ago." I feel so honored!

While looking at Dan's videos over the past months, I saw many, many comments lamenting the price of the game and wondering whether it could be made more affordably, and smartly he's done just that for the crowdfunding project, creating US$250 and US$500 versions that you assemble prior to each game. They lack the gloss and impact of the one-piece table-sized edition, but they appear to provide the same game experience, so this is a great business decision. Amazing to learn what he's been doing all this time!

The image shows four pics of a wooden baseball field that is shipped in multiple parts and that you assemble before each game.
Promotional images for the least expensive "Sandlot" edition of Baseball Shuffle

Only three days after launching, Dan's project is already funded, with roughly half of the support coming via these less-expensive versions. I can understand wanting to stick with your ideal vision and not compromising, but if you want to make a living creating games, you probably want to market games that people will buy. Congrats to Dan, and I look forward to seeing what he does next!

[Disclosure: Board Game Beat has run banners a few times for Unplugged Arcade, including the week that this article was published, but these are not paid banners. I had empty slots on the advertising schedule, so I invited Dan to send me banners, something I've done a few times for independent creators.]

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