Skip to content

Rebuilding Sagrada for a New Era

Let the light shine through your dicey windows

The front covers of the 2017 edition and 2026 edition of Sagrada are shown adjacent to one another
A side-by-side comparison of the Sagrada game from 2017 and 2026

Construction on the Basílica i Temple Expiatori de la Sagrada Família — a Catholic church more commonly known as Sagrada Família — has been ongoing since March 1882, aside from interruptions caused by the Spanish Civil War and the COVID-19 pandemic, and this architectural masterpiece by Antoni Gaudí will finally be completed in 2026...aside from an "enormous, controversial stairway" that won't be finished until 2034.

"Construction" on a new edition of the game Sagrada, a design by Adrian Adamescu and Daryl Andrews that U.S. publisher Floodgate Games debuted in 2017, has taken far less time, with this new edition scheduled for release in the United States on February 10, 2026. (A French edition from Matagot will debut that same month, with editions in other languages still to be announced.)

Floodgate's Seppy Yoon told me that this edition is primarily a visual updating of the game, although it does contain a few rules tweaks. "Private objectives still care about a specific color", he says, "but now give a player 3 points per die of that color. Previously, the number of points earned was based on the value of the die. This reduces the luck a little bit in getting a disproportionately large number of points from your color of dice happening to come up 6s frequently."

The other change involves the set-up of the dice bag at the start of play, with 10, 14, and 18 dice of each color now being used in games with two, three, and four players instead of all the dice being used no matter the player count. Says Yoon, "With this change, the distribution of colors you see at any given player count will be the same."

A rough sketch showing the interior wall of a cathedral
First sketch of the cover of the 2026 edition of Sagrada (image: Kwanchai Moriya)

The 2026 edition of Sagrada features a new look by artist Kwanchai Moriya and graphic designer Brigette Indelicato. "When we were ideating for a new version of Sagrada," Moriya told me, "Brigette and I wanted to capture more of that dazzling array of colors and beams of light that one would experience standing in the cathedral. I also wanted to play with the warmth of the stained glass juxtaposed against the cooler stonework and masonry."

Moriya says that all illustrations and graphic design in this 2026 edition are new. "We worked to try to bring a flourish to everything we could, even making sure to find just the right hues of dice to blend with the new illustrations."

The interior wall of a cathedral, with light colorfully shining through multiple stained glass windows
Cover artwork for the 2026 edition of Sagrada

Moriya shared his approach for the new face of this nearly decade-old game: "One of the hidden things within my artwork is that I (digitally) painted the cover for this new edition in one layer. I wanted to make the cover 'feel' like an analog painting as I worked on it, partly as a response to the unsettling new boom of generative AI art that was just starting to make news a few years ago."

"This choice wouldn't really be noticed by anyone, I don't think", he continues, "but usually when someone paints in Photoshop, you make tons of layers: a layer for this face, or a layer for this building, this eyeball, this blade of grass. This allows an artist to make edits ad infinitum, at any point in time — but it's kind of the opposite of a traditional painting that takes time and planning, drying, stroke placement, so I wanted to see whether committing everything to a single layer and removing the crutch of infinite editability might make a better painting. I do feel like I can see more of the little mistakes and fudges and things that make the painting feel more 'human', but who really knows!"

From left to right, the image shows a cathedral sketch, then the constructed cathedral rising above the clouds, along with spaces numbered 1-10
Art for the round tracker in the 2026 edition of Sagrada

Something else that might not be seen by many people, but that will be appreciated by those who do, is that the 2026 edition of Sagrada features better visual accessibility. "Objectives and tool cards are larger (tarot-sized now versus poker-sized previously) with cleaner typography and larger text", says Yoon. "Red and blue dice and window pattern spaces now include a texture to help keep them looking distinct from green and purple, respectively. This should help significantly with a variety of color-blindness challenges that were previously in the game."

More in Game Announcements

See all

More from W. Eric Martin

See all
Browse by topic: