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It's Time for a Revolution, So Don't Be Undaunted

Also, keep your threads organized and your crabs enraged

It's Time for a Revolution, So Don't Be Undaunted

At the end of March 2026, UK publisher Osprey Games revealed the next title in its long-lived Undaunted series by designers David Thompson and Trevor Benjamin, and the conflict that started on one of Jupiter's moons in 2024's Undaunted 2200: Callisto has now spread to other worlds in Undaunted 2200: Revolution. Here's the publisher's pitch:

Asteroid belt – RareMetal Ventures mining facility, 2205 CE: For five years, conflict between the Lunar Frontier Authority and a resistance movement known as the Breakers has destroyed peace across the solar system. Their war has drawn in the Galilean Federation and now threatens settlements and bases on Mars, the Moon, and even on Earth. The epic battle is about to begin: It's time to choose your side.
Sample components in Undaunted 2200: Revolution
In the standalone deck-building game Undaunted 2200: Revolution, you can play through branching, four-scenario-long narrative arcs, or pick up any of the fifteen scenarios for a quick battle. Master the skies and control the planet surface in this innovative integration of aerial and ground combat. Varied terrain types affect line of sight and maneuverability, offering both challenges and opportunities.

Arm your mechs and launch your fighters. It's time to finish this.

The narrative arcs are similar to what was included in Undaunted: Stalingrad, and as for "mastering the skies and controlling the surface", Osprey notes that Undaunted 2200: Revolution combines elements of both Callisto and Undaunted: Battle of Britain, which had introduced air combat to the game series. The game includes three double-sided game boards and fifteen map tiles to recreate the terrain needed in six locations.

Front cover of Undaunted 2200: Revolution

Undaunted 2200: Revolution, which is for two or four players, can be previewed at Gen Con 2026 ahead of its release in the first half of October 2026 and availability at SPIEL Essen 26.

Combat of a different sort awaits in CRAB RAGE!, a Pim Thunborg design for 3-5 players that Osprey Games will release in September 2026 after previews at Gen Con 2026.

In this game, you coach a team of crab wrestlers, which are represented by dice and are competing for the Golden Claw. The rulebook notes that "The world we know died long ago", with crabs thriving on our burnt ashes as radiation coursed through them and mutated their bodies, so you might think that CRAB RAGE! is a sequel of sorts to Undaunted 2200: Revolution should the Earth lose...but the rulebook also notes that this action takes place in 2098, so perhaps crab forces will pop up in Undaunted to defend Earth.

Front cover of CRAB RAGE!

The game takes place over rounds, with players competing in three or four arenas depending on the player count. Each round, a new action is added to the roster, then players take turns spending rage to take an action of their choice: adjusting dice values, moving your crabs or opponents, forming an alliance with someone or breaking an alliance to split their power, adding fans to an arena, and so on.

If you have the most muscle in an arena, whether alone or in an alliance, you get to place fans in that arena, then everyone in each arena receives the reward for that arena, either rage or hardcore fans not tied to any arena.

At game's end, you secretly allocate hardcore fans to one or more arenas, then you earn glory based on how your fan count in each arena compares to others.

Front cover of Threaded: A Game of Needles and Points

Looking to the near future, on April 21, 2026, Osprey Games will release Threaded: A Game of Needles and Points, a 2-5 player game from Ellie Dix in which players manage thread and equipment to complete tapestries with which they'll score commissions.

Each player starts with three "threads" (i.e., cubes, which come in six colors) in their basket, a few assistants, and a commission card. At the start of each round, players allocate their assistants to six buildings, each associated with a different action.

Commissions drive everything in the game as they account for almost all of your score. Each commission shows a pattern, a color, or a pair of colors, and you score points for each tapestry that you acquire that matches a commission.

To acquire a tapestry, you need to get the three colors required in the proper order on your needle — and your needle is a space on your personal board that holds up to six thread cubes. Whenever you gain thread — whether from the Darn Good Thread shop or the Ends & Odds cube tower — you can place it in your basket or add it to your needle...but only to either end of your needle.

The six buildings in Threaded, as well as sample equipment cards, thread cubes, assistant tokens, players boards, and rules

Thus, you're trying to acquire tapestry cards from the Finishes shop that match the threads on your needle or place those threads on the needle to match tapestries in hand, ideally futzing around as little as possible, although you can ditch threads to the Scraps board — or retrieve them later — to manipulate thread order.

The Bobbins & Baskets shop contains one-shot equipment cards that give you a special ability at a particular shop, maybe pulling a commission that someone else discarded or rearranging threads on your needle or moving an assistant to the front of a queue to get first grab at the shop goodies.

Once someone has completed their fifth tapestry, you score commission points at the end of that round, so don't wait too long to grab commissions and give your needle a direction.

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