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Head Tideward with Connie Vogelmann

Scoot your sea turtle hatchlings across the beach to get them to safety

A small sea turtle has just reached the water after seemingly crawling across the beach; it has a flipper in the air as if it's pumping its non-existent fist.
Art by Pilot Agency

In January 2026, publisher Avalon Hill released Sanibel, a game from Elizabeth Hargrave in which you walk the beach, pick up shells and other items, and try to have picked up the most valuable collection of stuff at game's end. (For more details, check out my August 2025 preview.)

The look and subject matter of the game differed from what Avalon Hill was best known for, but this Hasbro brand has been working to vary its offerings, and the next title it plans to release along these lines is Tideward, a 2-4 player game from Connie Vogelmann, designer of Wyrmspan and Apiary.

A central 6x6 beach is surrounded by a rotating cardboard ring, and four 5x6 gameboards — one for each player — are connected to this central display.
Tideward components laid out for a four-player game

Here's the setting of this 2-4 player game aimed at players aged 10 and up:

Each year, thousands of baby sea turtles take their first steps toward the tide. They embark on a journey brimming with wonder – and danger! In Tideward, players can imagine guiding hatchlings to the shelter of the algae by plotting their path through the tides and avoiding predators.

Each player starts with eight turtle eggs and two turtles on the beach far from the water, with the center of the board representing the distant ocean via one of four algal mats, each with different scoring conditions. On a turn, take three actions, repeating actions as you like:

After all players have had a turn, spin the round "tide board" 90º. Riding the tide allows you to access different parts of the central algal mat as once you've plopped on that mat, you're just soaking in the algae and not moving again. To end the round, you undergo the "march of the turtles", with each turtle moving forward one space.

Two pink turtles are moving up the beach, with grass and jellyfish being present in their food supply.

Scoring takes place three ways, two of which are tied to the algal mat and third of which is losing 1 point for each of your turtles that gets crabbed. Four algal mats are included, and they score as follows:

A woman holds the Tideward game box in a tropical-ish location.
Connie Vogelmann (photo by Kovray)

Each algal mat has a set of six "tide quest" cards, and at the start of the game you receive a random (and secret) quest that you'll score at game's end. Maybe you'll want to place turtles in particular rows, tuck a specific type of food, make groups of exactly three turtles, place male or female turtles next to higher numbers of the opposite gender, or reach the far side of the algal mat. Some mats also reward you for leftover food.

The game ends at the end of a round in which one player has moved their final turtle off the beach, whether into a crab's mouth or somewhere in the ocean.

I received a brief overview of Tideward at Gen Con 2026, where an Avalon Hill representative showed off the components and stressed the plastic-free production of this game because, duh, sea turtles. (For those curious about the "duh", you can check out this plastic pollution overview page from SWOT, a.k.a. The State of the World's Sea Turtles, a program led by the non-profit Oceanic Society.) Yes, I know many other Hasbro and Avalon Hill titles feature plastic components. Maybe in the future the company will realize that barbarians and vampires are also cool with using less plastic in games.

Tideward debuts at retailers on 16 January 2027.

A hand holds a turtle hatchling and is placing it on the central algal mat, which holds hatchlings in all four player colors.

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