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Create Your Own Concrete Canvas at Home

Intersection Games collaborates with street artist Chris RWK for its debut

Create Your Own Concrete Canvas at Home
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In late March 2026, new U.S. publisher Intersection Games will launch a crowdfunding campaign for Concrete Canvas, a collaboration between company owner and designer David Abelson and street artist Chris RWK.

Abelson debuted in 2017 with Intelle from his own Fisher Heaton Games, then saw Gartenbau, co-designed with Alex Johns, released in 2022 by 25th Century Games.

"Intersection Games was started in November 2025," Abelson tells me, "spurred into action by the Concrete Canvas project, a personally connected project that I couldn't seem to find traction with among publishers. The project is a collaboration with a NYC street artist — Chris RWK — and I wasn't willing to sever the artist from the project."

The "intersection" in the publisher name comes from the idea that games "can be a meeting point for art, culture, and community", and Abelson intends to publish games that "spotlight cultural, artistic and folk art practices", with Concrete Canvas being the first such title.

In this game, 2-4 players get to mimic the life of a New York City street artist, traveling across the five boroughs to sticker the city, pick up spray paint, and complete works of art — specifically past work from Chris RWK, who has forty paintings represented on cards you want to claim.

Each turn you either create a painting or move around the city to leave your mark and pick up spray cans. Creating a painting works the same as in many other games: Discard colored spray cans that match those depicted on one of the painting cards in the river, then claim that card.

A detail of the game board of Concrete Canvas, with NYC borough tiles pushed together to form a continuous space. Playing figures stand on numbered spaces on these tiles, covering icons where they've picked up spray cans with which to paint

Moving around the city is where all the action is, with each player having two figures that start on numbered locations on borough tiles. The game board is comprised of 10-19 tiles, depending on the player count, with 2-4 tiles from each of New York City's five boroughs: Manhattan, Bronx, Brooklyn, Queens, and Staten Island.

To move a figure, go to an unoccupied numbered space one higher or lower than your current location on an adjacent tile that features a spray can icon where you can place a sticker. In the image above, for example, the robot can't move from its 3 location to the borough tile northwest of it since another player's figure stands on the 4 and no spray can is available at the 2. It can move west, picking up a pink can at 2 or a yellow can at 4; if it chooses 2, then it can move to the Queens borough next turn to claim the red on 1...unless someone else gets there first. (As in many games, the high and low numbers wrap around, so you can move from 5 to 1 and vice versa.)

Whenever you pick up a spray can, you mark that space with a sticker, putting it out of play. Whoever has the most stickers in a borough at game's end receives the points for that borough, with a smaller point bonus in 3-4 player games for whoever has the second most stickers.

The Concrete Canvas box, with sample painting cards in front of it, along with two figures, a Metro card, and part of the game board created from borough tiles

Each painting you create has a reward, with one of those rewards being the ability to sticker the arrow space in any tile, possibly giving you the edge in that borough. Another reward is a spray can in the color of your choice. A final "reward" is to remove one of your stickers, which doesn't seem like much of a reward at all...except that you can reopen a space with a color you might need, after which you can sticker that space once again.

What's more, the endgame triggers when a player cannot move either figure on their turn, leaving them only the option of creating a painting that turn, after which each other player takes a final turn. If you can remove a sticker at the right time, maybe you can give yourself an out and keep moving. Alternatively, each player has a one-shot Metro card that lets them teleport one figure to any unoccupied space.

At game's end, in addition to scoring for paintings, boroughs, and leftover paint, you choose of your two starting location cards — each of which shows an icon — and score points for each such icon on your created paintings. (The other starting location card gives you a surprise borough sticker just ahead of scoring.)

The other title coming from Interaction Games is also about creating art: FlipDraw: Mondrian, with this being a 2-6 player game from Rosco Schock in which you want to embody the style of Dutch artist Piet Mondrian.

Each turn, players simultaneously choose from three color/shape options, then add their selection — a rectangle of a specific size and color (red, blue, yellow, or white) — to their canvas. Over sixteen turns, you want to fill as much of your canvas as possible, while also balancing the colors present.

The text "FlipDraw: Mondrian" is surrounded by white, blue, red, yellow, and black rectangles, next to markers in all of those colors but white
Mock-up cover of FlipDraw: Mondrian

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